chenjirong82 发表于 2016-3-15 03:29:15

窃喜中,citra正式版今年内发布。。。。

While no more major features were merged into Citra by the turn of the year, subv came up with one final teaser of things to come before letting 2015 come to a close. CROs, the dynamically linked libraries of the 3DS (similiar to DLLs on Windows), blocked several very popular 3DS games from booting in Citra, such as Pokemon X, Y, Omega Ruby, Alpha Sapphire and Super Smash Bros. for 3DS. While the implementation was far from done, it still was able to boot up some of the games that relied heavily on this feature.
Citra in 2016
With 2016 already upon us, it's shaping up to be a pretty exciting year for Citra! In addition to the many tasks discussed in the 2015 progress reports that are still ongoing, we've got several exciting new features to look forward to:
MerryMage has been making some exciting progress on an HLE implementation of the DSP, meaning audio support may come sooner than expected!
tfarley has been working on a HW renderer optimization - "texture forwarding" - that minimizes copies of textures/framebuffers to/from emulated RAM. The result of this effort will be both a performance improvement as well as support for upscaled rendering!
yuriks has plans to rewrite the vertex shader JIT to fix several inherent flaws, which will improve accuracy and address the crashing issues, as well as improved memory and IPC emulation in the kernel HLE
subv is still looking into CRO support, as well as mipmapping and scissor testing
ds84182 is currently working on an implementation of Pica's geometry shaders
bunnei has plans to work on Circle Pad Pro (required for getting Majora's Mask in game), CROs, and a JIT compiler for faster CPU emulation
Lioncash has plans to continue working on ARM11 CPU emulation, improving both accuracy and performance
With all of these exciting new features upcoming, it's quite possible that 2016 might be the year that Citra becomes official with a v1.0 release!
简单翻译一下,Citra-emu.org 官网3月9号创作者Bunnei放出新消息,通过禁用Shader JIT渲染可以解决进入战斗场景崩溃问题,并且通过测试后发现游戏已经接近完美运行。
Citra模拟器团队现在正在尝试编写更高效的渲染内核并重写Shader JIT。。。。以下略。。
Bunnei表示,在这个重大突破之后Citra将会尽快发布v.1.0稳定版(正式版),PC玩XY很快就会实现!

蓝色宇宙 发表于 2016-3-15 10:30:51

文中提到的高清和音频,本站的版本早已实现,至于XY压根儿没提到……

不要跟着人云亦云,总是复制粘贴百度贴吧的东西过来。

1.0并不是改进有多大,只是把现有各分支已经相对完善的代码合并。
页: [1]
查看完整版本: 窃喜中,citra正式版今年内发布。。。。